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The outer worlds companions
The outer worlds companions











the outer worlds companions the outer worlds companions

It's a shame none of the events with Rosana really get followed up on, but a fine quest overall. The difference being that he's finally able to put Harlow behind him. If the player chooses to keep Felix, then Felix continues to follow the player just as much as he did before. The player can then choose to kill Harlow with no consequences aside from a few disgruntled outlaws on the way out of Harlow's base on Scylla. The player can also choose to let Felix join Harlow, reinforcing how lost Felix kind of is without someone to boss him around. Trask can reveal that Harlow isn't as legit as he says he is. Once the player finds Trask, they can choose to kill him or not. It's even stranger still that she's willing to divulge information about her husband so easily after simply showing her Harlow’s emblem. She claims that Trask and herself are no longer on speaking terms, but given the ensuing conversation the player has with her, it’s easy enough to infer that this may just be a lie to protect herself and Trask. It's also strange that Rosana wouldn't have gone into hiding with her husband. The reason he gives is a little questionable to the player. It's strange that Harlow couldn't do this himself if he knows where Rosana is. She's the glue that puts this quest together. To find Trask, the player must first speak to Trask’s wife, Rosana, on The Groundbreaker. After visiting this person, they task both the player and Felix to seek out and kill an alleged outlaw deserter named Trask to earn his trust before he can allow Felix to join him once more. Felix gets a message from an old friend who disappeared without a word named Harlow. A dense but lovable lug who just wants a place to call a home. Felix is a special companion in the game.













The outer worlds companions